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Call to arms mod game version
Call to arms mod game version





call to arms mod game version

They will also have access to the M706 patrol armoured car and the XM701 MICV prototype - a distant ancestor of the Bradley fighting vehicle.Īir Cavalry: True to the name, Air Cav Formations will have access to a number of helicopter-mounted infantry options including Air Cav Rifle and Weapons squads (with M16s) as well as Airborne Ranger detachments riding to battle in UH-1Ds. Infantry : Focusing on dismounted combat, the Infantry formation will offer elite US Army special forces squads such as LRRPs and US Army Ranger Operational Detachments, as well as some state-of-the-art (for the late 60s) infantry heavy weapons like the XM174 automatic grenade machinegun, the XM65 TOW prototype, and M167 trailer-mounted 20mm VADS. Here is a list of different formations and some info about the kinds of units they'll offer: Off-hand, examples include Soviet VDV Airborne units and US Armored Cavalry.Īs in the vanilla game, selecting a Formation will give you access to a selection of unique units available only to that Formation type. It represents militaries streamlining their organization, and standardizing weapons and equipment for use in different types of organization. Therefore, in Hotmod, the haphazard and disorganized Doctrine system has been replaced with a more purpose-designed, streamlined "Formation" system (name not finalized). After the war, the lessons learned from the widely varying types of battles that raged across the world heavily influenced military planning as the countries of the world sought to make their armed forces more effective. In vanilla Gates of Hell, Doctrines represent the varying types of military formations that saw action during WW2. Link to Steam Workshop page where most of the release of this mod will be handled: If you wish to contact me, you can join the mod's discord HERE: Discord.gg If you'd like to help, I'd love to accept it. One day I'd love to start adding more nations - the United Kingdom, France, East and West Germany and even China. This project is probably way over-ambitious. Advanced, next-gen prototype units like the 2S3 'Akatsiya', early TOW-equipped Jeeps, and more planned - the M60A1E2 'Starship', T-64 tank and M163 VADS.

call to arms mod game version

50 cals, SPG-9 and M40 recoilless rifles, M108 and M109 artillery pieces and more Weapons, cannons and artillery pieces ranging from M2HB and Dshk. The latest in wire-controlled anti-tank guided missile technology such as the 9M14 'Malyutka' (AT-3 Sagger) and MGM-32 (ENTAC) And some of the more unique weapons systems from the era, like the M50 Ontos, IT-1 Drakon and Humber Hornet. Iconic tanks like the T-55, T-62, M48 Patton and M60A1, and the last generation of 'heavy tanks', the M103, Conqueror and T-10M. US Armored Cavalry and AirCavalry, as well as US Army Ranger LRRPs, Navy SEALS and US Special Forces squads complete with minigun-armed Huey Slicks Soviet Guards, VMF (Naval) and VDV (Airborne) infantry squads This mod features iconic weapons, vehicles and units from the 1960s, such as: For me, though, the 60's represents an interesting era where the technology and doctrines that developed during WW2 began to truly evolve. This is an era pitifully under-represented in the medium of video games, as most take place during the 1980s and 1990s. THE LATEST VERSION includes what I believe is a fix to the faction problem that has been reported by a few of you.Unlike most Cold War games, this project focuses exclusively on a theoretical confrontation taking place in the late 1960s, specifically 1968.

#Call to arms mod game version how to#

If you don’t know how to do that, email me or check the forums, it’s easy. On one or more occasions you may be rewarded with items based on your level, so I’d suggest you set your nwnplayer.ini file to level restrictions ON else you’ll miss some of the fun. A Call to Arms respects equipment level restrictions, as SOU does not. Many of the areas are “no rest” though rest areas are never far away. No death penalty! Death is unpleasant enough without extra penalties, so if you really want to suffer this may not be the mod for you. 60+ areas and several quests and a few plot twists that should keep you awake. Created by Dave Long with a lot of help from Sean Long and Krystyn Sunbright.







Call to arms mod game version